So
did your parents sit you in front of cartoons as a child or
what?
Yeah, I
used to watch cartoons every Saturday morning for hours! My
faves were Smurfs, Transformers, Strawberry Shortcake…all
of those old ones. I really loved watching them and I used to
look forward to every Saturday morning when I could just sit
and watch them!
Any
favorites of today's animation styles?
I am a big
fan of Japanese animation. I like the artistic styles that differ
so much from what we see in television’s mainstream animation.
What
was your education like?
I went to
Otis College of Art and Design for 4 years and graduated with
my BFA in Digital Media Design in 2000. I always knew I wanted
to go to art school for as long as I can remember, so all throughout
junior high and high school, I really focused on getting there.
I always took as many art classes as they would allow me to!
Did
you begin in 2-D and switch to 3-D as the technology presented
itself?
I originally
went to Otis with the mindset that I wanted to be a 2-D animator.
Then as I began to realize that the technology was growing so
rapidly I got more and more interested in the 3-D field. I knew
it would be something that would evolve because the field was
fairly new, and that really interested me.
How
many artists are you working with when you create a video game?
The team
sizes can vary depending on the project, but our last game—Medal
of Honor 3: Rising Sun—had a team that was about 150+
people total and about 25-30 of those were artists; from the
background artists, to character artists, to animators.
What
did you learn about combat fighting for all those Army simulators?
Well we
had a lot of training of real life war tactics and battle strategies
from real military personnel and historians. This was to help
us understand real life reasons for the ways battles are fought.
For MOH3: Rising Sun, we learned a great deal about Japanese
and American war strategies of World War II. We also had a great
abundance of WWII historical footage and books that we were
able to immerse ourselves in to make our game that much more
realistic.
What's
the most difficult thing you've had to recreate in 3D?
I think
the most challenging thing for me personally are vehicles. They
are something that have always been a bit challenging for me
as an artist as opposed to organic things.
Some
of the details in your images are amazing. What's going to be
the next big breakthrough in technology?
I think
some of the next big breakthroughs will give us artists much
more freedom to create higher resolution art for games, and
not be so limited in our textures and polygons...at least that’s
what we’re hoping for!!
You've
got your hands in two of the most lucrative entertainment industries--Pixar
is the most successful studio in history and video games surpassed
movies in revenue last year. What do you think that says about
us?
I think
that video games will continue to grow and expand in popularity.
The technology is constantly evolving and getting better with
each game that comes out, and for us artists that will allow
us much more freedom to make things look that much cooler!!
Games are an art form. I believe they will definitely keep making
the consumer come back for more!
Do
you play the games you work on?
I play them
here at work when we are in production, mainly to check my work
and see how it looks...but I honestly don’t own a game
system at home! I get to play a lot here with my coworkers at
work and that is much more fun!
What's
your dream project?
Definitely
to work on my own game! That would be something I would really
love to do.